Simply handling a master rune causes a strong sense of its rune’s identity to echo in a character’s mind. Runes are identified in a manner similar to magic items. Just as with other magic items, the DM will determine whether such items are available to purchase in the campaign and under what conditions. Treat a master rune as a magic item of its equivalent rarity for the purpose of buying and selling in the campaign. They are categorized in rarity from rare to legendary, and can be placed in a campaign whenever the DM opts to place treasure. Master runes and the runes they contain are treated much like magic items. Each rune discussed below is detailed as part of a master rune. Finding RunesĪ rune found as treasure is a master rune, carefully scribed into a rare object and available for use as a training tool to allow would-be rune scribes to unlock its power. Unless otherwise noted, you must have a master rune on your person in order to use its properties. Complex properties are usable only by a character who attunes to a master rune and who possesses the Rune Lore class feature.Simple properties are usable by anyone who attunes to a master rune.Those effects are divided into two categories. A master rune is a rare object – a gem or carved rock, a magical token, a shard of some special material, and so on – engraved with the rune and empowered with magic that allows you to unleash the rune’s effects. In order to use a rune, you must normally find and keep a master rune. Runes are powerful icons that you can use for a variety of effects.
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